
Brixton Disc Golf Cards
Client: Brixton Disc Golf Cards
Goals: Assist with the ideation and production of disc golf sports cards, and sports card sets
Collaborators: Artwork created by Luke Mollerup and Jason McWhorter. Art direction by Jason McWhorter and Ryan O’Neill

Brixton Reserved is the premier product line from Brixton. This set prioritizes unique artwork that will appeal to collectors looking for a more high end experience. The final set will include various cards with foil finishes, player signatures, and memorabilia relics.
Below you will find some of the concepts that Luke created as potential card categories that could be included in the 2025 Brixton Reserved set.

Tour Series is Brixton’s yearly flagship project. It is also the main way that Brixton supports athletes, as a percentage of all sales are returned to the players included in this set.
It features 184 players and 11 different designs. These designs are broken into 3 different categories: Premium, Rare, and Common. Luke designed the “Flames” and “Laser Eyes” premium parallels, the “Tiger” and “Giraffe” rare parallels, and all common parallels.
Giraffe Parallel
Giraffe Parallel
Blue Parallel
Flames Parallel
The basic layout of cards in this set was designed by Jason, Brixton's in-house designer, and part owner. This is how all non-premium cards were laid out. The different parallels were created by swapping out different backgrounds.
Rare Parallels
Tiger Parallel
Common Parallels
Pink Parallel
Premium Parallels
Laser Eyes Parallel
Snake Skin Parallel
Black Parallel
Zebra Parallel
Red Parallel
Both premium parallels were designed by Luke. They break the layout of the other parallel versions by dropping the player background image, and scaling up the player foreground image to prioritize more dynamic action poses.
Step 1
The first step of building out a card was sourcing a background, and forground image, and removing the background from both.
Step 2
The second step was to take the image cutouts and position them on a blank template to guarantee that the images would be in the same location across multiple parallel versions.
Step 3
Step 3 was to apply the image treatments for the flames, laser, and grunge effects. A different PSD file was created for each version of each player to ensure future adjustments could be made easily.
Step 4
The final step was to bring all of these images into InDesign. all the elements for each parallel were on different layers of a single InDesign file.
background elements were on parent pages making them easily adjustable at any time.
The Buildout
In addition to assisting with the design work, Luke was also responsible for the entire buildout of this set.